This is a basic tank game, in which I learnt:

  • Basic AI functions
  • Dynamic UI Functionality
  • Health Systems
  • Blender to Unreal Engine Pipeline
  • Camera Switching
  • And More…

For a short demonstration watch the following clip from in game footage.

Future Work:

    • Fix tank suspension.
    • Add extra tanks and assort them in teams.
    • Insert instanced materials to differentiate between teams.
    • Create new maps.
    • Add ammunition drops as well as health drops.
    • Add destruction animations.